POV-Ray : Newsgroups : povray.general : defying perspective : defying perspective Server Time
4 Aug 2024 22:17:42 EDT (-0400)
  defying perspective  
From: James Taylor
Date: 22 Jan 2003 16:50:54
Message: <3e2f123e@news.povray.org>
Hi all,

This may be a little complicated to explain, but hopefully someone will know
what I'm trying to say.
How do I figure out the rotations and/or translations (scale is not a
problem) to make a objects in a perspective camera behave like an orthagonal
camera?

I'm guessing theres a simple relationship between distance from camera,
angle to viewing plane, etc etc

so any ideas?
thanks
jim


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